![]() Safe spotting in a PKing scenario īecause the concept of safespotting is a physical action (i.e. 2 Training Range and Magic from Safespots (or Melee with Halberd).However, especially with a long attack range, it is sometime possible to pin a retreating enemy against an obstacle (which prevents it from retreating further), creating an alternate form of safe spotting. Attacking from outside a monster's wander radius will force them to retreat, luring the player from the safespot.Monsters that retreat at low health cannot be reliably safe spotted, although a long attack range may aid in hitting the enemy at the farthest retreating location.Some safe spots are only effective once the monsters have become tolerant. It can be difficult to reach a safe position against aggressive monsters.giant bats and King Scorpions) normally only use melee, so they can be trapped but if a player attempts to safespot them, they would retaliate with magic and ranged respectively. It is not possible against opponents, whether a player or a monster, who use a ranged or magic attack.It is not possible to reliably use safe spot tactics against other players, though a temporary advantage can be gained.How "safe" a spot really is often depends on circumstances: Larger monsters may also end up snagged on a corner, even if it looks like they do have an almost direct path. This works because NPCs, and some automatic player movements, always move directly toward their target and do not detour around obstacles if that would mean moving away. Common examples of safe spots include fences, rocks, elevated areas and even rivers. ![]() Making attacks in this manner is often termed " safe spotting", "farcasting" or simply "safe-ing". A safe spot used against a guard in Varrock, who is blocked by the fence.Ī safe spot is a position from which a monster may be attacked using Ranged or Magic combat or using a halberd over an obstacle without retaliation from a melee opponent. ![]()
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