![]() Tenenbaum makes a return in her role from the first game as carer for the Little Sisters Maybe it’s just me, but I just didn’t care about any of them. Half of them you don’t get to know properly in the length of time that you see them, and the rest have zero character development or complex backstory. ![]() ![]() In that sense, I think Bioshock 2’s story is much weaker than the original Bioshock’s story, which is unfortunate because this sequel certainly looks much better… A visual upgrade I have a really difficult time empathising or relating with any of them enough to care about what’s happening with them. Usually, when developers make a sequel to a game, they’ll upgrade a few textures here and there, maybe add some new enemy types, but the look of the game will be pretty similar. However, 2K kind of surprised me here by remaking the models of every enemy. They may have also improved the textures a lot, but as I’m playing on PS4, all of the textures look great regardless. The character model overhauls are fantastic, Little Sisters look more human and less like bug-eyed freaks, Big Daddies look more threatening, even Splicers look much cooler. The best overhaul in my eyes is the Spider Splicers. Advertisements Look how creepy this dude is! They’re so cool. In the first game, they were just goofy-looking and not all that threatening but in Bioshock 2 the Spider Splicers are genuinely terrifying. ![]() Their movements are more unsettling and creepy and their faces and proportions are super uncanny, leaving a feeling of definite discomfort in the base of your stomach when you first see them.Įven the environments feel more lively, there’s real diversity in what you’re seeing, not just the ability to take short walks outside of Rapture on the seabed (as I mentioned in my Bioshock review) but also the interiors are a lot more diverse, changing more drastically with each new area of Rapture you explore, albeit, still not all that much. A trip to the theatre with my Little Sister. I will say that not everything is so dark in the environments now, though. There seems to be a lot more lighting, breaking up the visuals much better and helping to make the areas easier to differentiate. Bioshock infinite trophy guide upgrade#. ![]()
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